


Avalanche Studios
Warner Brothers Interactive
PC, PS4, XBOX1
My main contribution to Mad Max was designing and constructing the various enemy camp types for the open world metagame.
Apart from the construction and scripting of camps, the level designers also performed the level art and lighting pass.
I also worked on landscaping, the road network, convoys and other smaller open world activities.
Hollow Point
Hollow Point was one of the first fuel camps the player would encounter in the world.
Fuel camps were placed throughout the world. The player would have to locate the oil pumps and destroy them. The inspiration for placing the oil pump within the rocky cliffs came from a secret base featured in a James Bond movie.
Great Watcher
This was a "top dog" boss camp; regional lords whom upon defeat rewarded the player with a unique paint job for their vehicle.
The top dogs themselves were completely identical, so to make the fight feel more varied we added environmental elements. For this top dog I added flamethrowers on a timer, I added tells in forms of an audio wind up sound, scorch marks on the floor.