

Avalanche Studios
Square-Enix
PC, PS4, XBOX1
The majority of the development of JC3 was done by the New York team. Stockholm had a small support team working in parallel, which I was part of.
I was primarily a world designer on Just Cause 3, working with the terrain, road networks and constructing civilian towns and then adding the ambient life.
Sky Fortress
The first DLC was created in Stockholm. I helped design and implement the new challenge Sky Terror. I also worked on the ground locations and the airship.
Mech Land Assault
The second DLC was a joint effort from New York and Stockholm. I was the sole terrain sculptor working on the new island. I also assisted with the land locations.
Bavarium Sea Heist
The final DLC was created in Stockholm. I once again created the DLC challenge and worked as
a level designer on floating man made outposts.